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WiSe 2025/26

Immersive Decision Theater - Einzelansicht

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Grunddaten
Veranstaltungsart Projekt SWS 10
Veranstaltungsnummer 425210007 Max. Teilnehmer/-innen 6
Semester WiSe 2025/26 Zugeordnetes Modul
Erwartete Teilnehmer/-innen
Rhythmus einmalig
Hyperlink  
Sprache englisch


Zugeordnete Personen
Zugeordnete Personen Zuständigkeit
Fröhlich, Bernd, Prof., Dr.rer.nat. verantwortlich
Zöppig, Tony Jan
Schott, Ephraim , Master of Science
Studiengänge
Abschluss Studiengang Semester Leistungspunkte
M. Sc. Computer Science and Media (M.Sc.), PV 11 - 15
B. Sc. Medieninformatik (B.Sc.), PV 29 - 15
B. Sc. Medieninformatik (B.Sc.), PV 11 - 15
B. Sc. Medieninformatik (B.Sc.), PV 16 - 15
B. Sc. Medieninformatik (B.Sc.), PV 17 - 15
M. Sc. Computer Science for Digital Media (M.Sc.), PV 18 - 15
M. Sc. Human-Computer Interaction (M.Sc.), PV19 - 12/18
B. Sc. Informatik (B.Sc.), PV 2020 - 12
M. Sc. Computer Science for Digital Media (M.Sc.), PV 2020 - 12
Zuordnung zu Einrichtungen
Virtuelle Realität und Visualisierung
Fakultät Medien
Inhalt
Beschreibung

In today’s fast-paced and interconnected world, making effective decisions in domains such as politics, sustainable development, large-scale infrastructure planning, or crisis response requires a deep understandingof complex systems and their dynamic interdependencies. To make the right decisions, stakeholders must

quickly grasp intricate relationships, integrate expert knowledge from remote locations, visualize cascading effects, and simulate potential outcomes. Immersive environments offer a powerful medium for supporting such high-stakes decision-making processes, enabling distributed decision-makers to collaboratively experience, explore, and evaluate complex scenarios through interactive simulations and immersive visual analytics. In our project “Immersive Decision Theater,” we aim to develop a mixed-reality application where multiple users can explore complex scenarios and gain deeper insights into decision parameters and their potential consequences. We envision this as a space where decision-makers, domain experts, and affected communities can collaboratively plan, communicate, and discuss future strategies and scenarios. The platform will feature interactive representations of underlying system models, immersive visual analytics of available data sources and effective visualizations of simulated outcomes to support informed, data-driven decision-making. A central challenge lies in enabling natural communication and collaboration between collocated and distributed VR users, ensuring mutual understanding and supporting decision processes through immersive simulation.

Finding solutions to complex problems in distributed immersive environments raises several research questions. These include how to spatially organize diverse information sources and corresponding data visualizations within the virtual decision theater, how to ensure coherent and meaningful experiences for both collocated and remote participants and how to enable fluid transitions between different content layers, presentation forms, and user perspectives, e.g. by transitioning between the real and virtual worlds.

To address these challenges, you will learn to design and implement social mixed reality applications using Unity3D and C#. Furthermore, you will explore advanced multi-user interaction concepts by experimenting with world-in-miniatures, mixed-reality transitions, visualizing data in a spatial context and many others. Programming and interaction design will be central components of the project; therefore, we recommend a strong background in VR development with Unity and C#, and/or solid experience in designing user

interactions for social immersive environments.

Objectives

• Design and conceptualize a decision theater that supports multiple perspectives on complex scenarios.

• Implement strategies and techniques to interact with and explore the scenario and its underlying data.

• Address potential conflicts between collocated and spatially or temporally distributed users.

• (Optional) Integrate simulation frameworks that react on changes in the virtual model.

Bemerkung

Time and place will be announced at the project fair.

Voraussetzungen

Solid software programming / scripting experience (e.g. C#, C++, Python). Experience in Unity is very helpful. Successful completion of the Virtual Reality course is recommended.

Zielgruppe

B.Sc. Medieninformatik / Informatik

M.Sc. Computer Science and Media / Computer Science for Digital Media

M.Sc. Human-Computer Interaction

 


Strukturbaum
Die Veranstaltung wurde 8 mal im Vorlesungsverzeichnis WiSe 2025/26 gefunden:
Projects  - - - 2
Bachelor  - - - 3
Master  - - - 4
Research Project 1  - - - 5
Research Project 2  - - - 6
Project  - - - 7

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