| Beschreibung |
Recently, digitalization technologies have become more important for enhancing tasks such as monitoring and product process planning. Large amounts of data are analyzed and made available for simulation and optimization. Creating a digital twin, these processes can be united. The novel living wall system VertiKKA, located at the campus in Coudraystraße, combines vertical greening, grey-water filtering, and energy production via photovoltaic-modules. It impacts the surrounding environment in complex ways, and underlies seasonal and meteorological impacts. Data is generated with a manifold of ready-installed sensors. These preconditions result in the necessity of a representation for visualization, simulation, and optimization. The aim is to create a concept of a digital twin, which represents the VertiKKA geometrically, as well as by means of physical data. Using the game engine Unity, the model shall be created and first attempts for data transfer shall be probed. This requires a capable software environment. Additionally, the available data shall be processed to be used for simulations and to predict potential issues, or optimize settings. Tasks: - Literature research - Creation of a software concept capable for data transfer and updating the digital twin - Generation of the digital twin (e.g. using Unity) - Implementation of defining properties of VertiKKA, such as plant properties, exposure to sun or wind, or heat transfer coefficient of the wall - Integration of actors, such as the watering system, or PV-module control system |
| Literatur |
Bille et al. Extending Building Information Models into Game Engines. IE2014: Proceedings of the 2014 Conference on Interactive Entertainment, 2014. https://doi.org/10.1145/2677758.2677764. Errandonea et al. Digital Twin for maintenance: A literature review. Computers in Industry 123:103316, 2020. https://doi.org/10.1016/j.compind.2020.103316. |