Studiengänge
Abschluss |
Studiengang |
Semester |
Leistungspunkte |
Abschlusszeugnis/Zertifik |
|
-
|
|
ohne Abschlusspruefung |
|
-
|
|
Diplom |
Freie Kunst (Dipl.), PV91
|
-
|
|
Bachelor |
Mediengestaltung (B.F.A.), PV23
|
-
|
|
Bachelor |
Medienkultur (B.A.), PV23
|
-
|
|
Promotion |
|
-
|
|
Diplom |
Freie Kunst (Dipl.), PV25
|
-
|
|
ohne Abschlusspruefung |
|
-
|
|
Bachelor |
Medienkultur (B.A.), PV29
|
-
|
|
Master |
Medienmanagement (M.A.), PV27
|
-
|
|
Bachelor |
Medienkultur (B.A.), PV28
|
-
|
|
Bachelor |
Visuelle Kommunikation (B.F.A.), PV29
|
-
|
|
Master |
Medienmanagement (M.A.), PV 11
|
-
|
|
Bachelor |
Visuelle Kommunikation (B.F.A.), PV28
|
-
|
|
Master |
Visuelle Kommunikation (M.F.A.), PV 28
|
-
|
|
Bachelor |
Medienwissenschaft (B.A.), PV13
|
-
|
|
Bachelor |
Produkt-Design (B.A.), PV13
|
-
|
|
Bachelor |
Mediengestaltung (B.F.A.), PV27
|
-
|
|
Bachelor |
Visuelle Kommunikation (B.A.), PV13
|
-
|
|
Master |
Visuelle Kommunikation/Visuelle Kulturen (M.A.), PV13, 4-Semester
|
-
|
|
Bachelor |
Visuelle Kommunikation (B.A.), PV16
|
-
|
|
Master |
Produkt-Design/Nachhaltige Produktkulturen (M.A.), PV16, 2-Semester
|
-
|
|
Bachelor |
Produkt-Design (B.A.), PV16
|
-
|
|
Bachelor |
Medienkultur (B.A.), PV15
|
-
|
|
Master |
Produkt-Design/Nachhaltige Produktkulturen (M.A.), PV13, 2-Semester
|
-
|
|
Master |
Visuelle Kommunikation/Visuelle Kulturen (M.A.), PV16, 4-Semester
|
-
|
|
Master |
Medienmanagement (M.A.), PV 16
|
-
|
|
Bachelor |
Medienkultur (B.A.), PV17
|
-
|
|
Master |
Medienmanagement (M.A.), PV 18
|
-
|
|
Bachelor |
Medienkultur (B.A.), PV19
|
-
|
|
Master |
Produktdesign (M.A.), PV19, 2-Semester
|
-
|
|
Bachelor |
Produktdesign (B.A.), PV19
|
-
|
|
Master |
Visuelle Kommunikation (M.A.), PV19, 4-Semester
|
-
|
|
Bachelor |
Visuelle Kommunikation (B.A.), PV19
|
-
|
|
Bachelor |
Medienkunst/Mediengestaltung (B.F.A.), PV19
|
-
|
|
Bachelor |
Produkt-Design (B.F.A.), PV28
|
-
|
|
Master |
Visuelle Kommunikation/Visuelle Kulturen (M.F.A.), PV29
|
-
|
|
Inhalt
Beschreibung |
Things Things Things - Dive into the material world and explore the power of things!
Our world is full of things: they are used, consumed, and thrown away, they are collected, arranged, presented and photographed. It’s safe to say: They influence our lives in many ways. Things are woven into social and cultural practices, they create relationships and play an important role in shaping our daily activities. More and more often things do not appear as passive objects but as actors: they change everyday processes, behaviour, habits and entire environments.
Explore the power of things & their design and develop alternative design possibilities. How powerful are everyday things? How do they affect our lives? And how can we be owned by material things? To answer these and more exciting questions, we will take a closer look at the things that surround us. You will get to know different, innovative methods to discover new aspects of familiar things – with the aim of developing an original and creative view of everyday things.
Especially for the design process, it is important to know as many facets and effects of everyday things as possible. Accordingly, we will examine real things and their design, analyse their relevance and take a closer look at how they work. In doing so, we will also question the supposed passivity of objects and explore the role of design. You will discover exciting, unforeseen perspectives – which will help us to (re-)design things and develop original products.
During the workshop, we will read and write texts, explore objects of our everyday life in practical terms, discuss and try out different research and design methods. At the end of the course, you will have developed a flexible "design toolkit" that you can use at any time if you want to innovatively expand a design process or change and improve the design of everyday objects.
Lecturer: Konstanze Wimmer She studied media culture and art theories (MA) at the Linz University of Art and product design (diploma) at the Bauhaus-Universität Weimar. She worked for several years as a designer and concept developer in Berlin's creative industry and conducts research at the intersection of art, design and cultural studies. |
Bemerkung |
BLENDED-COURSE
Part I: Online Phase, August 15 to August 19, 2022
Part II: Attendance Phase (on sight in Weimar), August 26 to September 3, 2022
NOTE: Please be aware that in order to pass the course both parts are mandatory. Also, before you register for our Summer School course, you must officially apply. You can find more information on our website. (Application deadline: May 05, 2022) |
Leistungsnachweis |
The recognition of credit points varies depending on the degree programme at the Bauhaus-Universität Weimar. Please inform yourself in advance of your participation in the Bauhaus Summer School at the responsible examination office whether and how you can have the credit points recognised. Subsequent clarification may be to your disadvantage. |
Zielgruppe |
This course is open to undergraduate students in the fields of design, art, and cultural studies, as well as anyone else interested in gaining an initial insight into the subject. |