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SoSe 2024

Post Physical Playgrounds - Einzelansicht

  • Funktionen:
  • Zur Zeit keine Belegung möglich
Grunddaten
Veranstaltungsart Werk-/Fachmodul SWS 4
Veranstaltungsnummer 322110053 Max. Teilnehmer/-innen 12
Semester SoSe 2022 Zugeordnetes Modul
Erwartete Teilnehmer/-innen
Rhythmus
Hyperlink  
Weitere Links http://t-und-gestaltung/professuren/media-environments/
https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Critical_XR_Lab
Sprache deutsch und englisch (zweisprachig)
Belegungsfrist
Termine Gruppe: [unbenannt]
  Tag Zeit Rhythmus Dauer Raum Raum-
plan
Lehrperson Bemerkung fällt aus am Max. Teilnehmer/-innen
Einzeltermine anzeigen
-. 10:30 bis 18:00 BlockWE 29.04.2022 bis 30.04.2022  Bauhausstraße 9a - Gestalterisches Zentrum 001      
Einzeltermine anzeigen
-. 10:30 bis 18:00 BlockWE 27.05.2022 bis 28.05.2022  Bauhausstraße 9a - Gestalterisches Zentrum 001      
Einzeltermine anzeigen
-. 10:30 bis 18:00 BlockWE 24.06.2022 bis 25.06.2022  Bauhausstraße 9a - Gestalterisches Zentrum 001      
Gruppe [unbenannt]:
Zur Zeit keine Belegung möglich
 


Zugeordnete Personen
Zugeordnete Personen Zuständigkeit
Brinkmann, Jörg
keine öffentliche Person
Studiengänge
Abschluss Studiengang Semester Leistungspunkte
Master Medienkunst/Mediengestaltung (M.F.A.), PV29 - 6
Diplom Freie Kunst (Dipl.), PV25 - 6
LA Gymnas./1.Staatspruef. Lehramt an Gymnasien 1. Fach Kunsterziehung, PV29 - 6
LA Gymnas./1.Staatspruef. Lehramt an Gymnasien Doppelfach Kunst, PV29 - 6
Bachelor Visuelle Kommunikation (B.A.), PV16 - 6
Bachelor Produkt-Design (B.A.), PV16 - 6
Master Kunst im öffentlichen Raum (M.F.A.), PV17 - 6
Strukturiertes Prom.-Stud Kunst und Design (Ph.D.), PV18 - 6
Master Produktdesign (M.A.), PV19, 4-Semester - 6
Master Produktdesign (M.A.), PV19, 2-Semester - 6
Bachelor Produktdesign (B.A.), PV19 - 6
Master Visuelle Kommunikation (M.A.), PV19, 4-Semester - 6
Master Visuelle Kommunikation (M.A.), PV19, 2-Semester - 6
Bachelor Visuelle Kommunikation (B.A.), PV19 - 6
Master Medienkunst/Mediengestaltung (M.F.A.), PV19, 4-Semester - 6
Bachelor Medienkunst/Mediengestaltung (B.F.A.), PV19 - 6
Master Medienkunst/Mediengestaltung (M.F.A.), PV19, 2-Semester - 6
Strukturiertes Prom.-Stud Kunst und Design (Ph.D.), PV2021 - 6
Master Medienkunst/Mediengestaltung (M.F.A.), PV2021, 4-Semester - 6
Bachelor Medienkunst/Mediengestaltung (B.F.A.), PV29 - 6
Zuordnung zu Einrichtungen
Gestaltung medialer Umgebungen
Mediengestaltung/Medienkunst
Inhalt
Beschreibung

It’s exciting that interactive media such as the Internet creates new social spaces that give us the opportunity to validate identity aspects communicatively, to design them interactively and to redesign them. In these spaces, aspects of identity can be exemplified, tested, simulated, practised and made public. Through communication via the Internet, processes of transmediation also take place that can help to gain a better understanding of our present time.

Digital media technologies now permeate all areas of life: They transform the cultural and creative sector and the economic system as well as politics, science, civil society and everyday practices.
That's why artistic work shouldn't be used as an observation of the media, but as an examination of digital cultures. Digital cultures encompass both the technological conditions and artifacts as well as the systems and processes of perception, meaning and communication.

Strolling through the digital spaces of the Internet, in particular milieu-specific socialization spaces of visual practices, means dealing with the everyday behavior on social media platforms with an observant and analytical consciousness. The concept of strolling, which Walter Benjamin introduced in the 20th century using the example of Parisian boulevard life, can also be transferred to the digital world. With that theory in mind, we will focus on the conditions of identity formation and communication of belonging in various milieus of the Internet.

The Internet no longer exists as a niche of an alternative or separated world, but has intrinsically grown together with the real living and cultural spaces of our society via the omnipresence of stationary and mobile devices. What transformation processes occur when social interaction online is transferred into an immersive virtual space?

VRChat is a Free to play Massively Multipayer Online Game and allows players to use 3D avatars to interact with other players in a virtual world. In contrast to open-world games such as Second Life or Minecraft, VRChat offers the possibility to experience immersive spatial impressions via VR interfaces and to interact with each other through body movements and gestures.

In our blockmodule workshop we will explore this socialization space as a flâneur and create our own avatars and places of encounter through which we can interact with other users in the virtual world.

Inspired by our wanderings and encounters we will frame our own digital selfies or self portraits as digital performance pieces and exhibit them at the summaery2022. There will also be the chance to exhibit the work in a planned exhibition titled "Post Physical Playgrounds - Eine NFT-Kunst Ausstellung"

Students are also invited to attend the NFT workshop, that gives an introduction to the history of NFTs, and will explain the use of wallets, minting and clean NFTs. The Workshop will happen at Digital Bauhaus Lab. If you want to join the Workshop, please write an email to: joerg.brinkmann@uni-weimar.de

Voraussetzungen

motivation letter to joerg.brinkmann@uni-weimar.de until 05.04.22

Leistungsnachweis

In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines


Strukturbaum
Keine Einordnung ins Vorlesungsverzeichnis vorhanden. Veranstaltung ist aus dem Semester SoSe 2022 , Aktuelles Semester: SoSe 2024

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