Since the pandemic, distance learning, teaching and training services have thrived. Last semester, we took our first steps towards exploring techniques for immersive teaching and learning of virtual reality concepts in virtual reality. Our vrEDUsys Unity teaching framework supports live teaching in VR as well as recording and playback of lectures in VR. Compared to regular teaching methods, this gives students first-hand exposure to virtual reality concepts. As a result, students have a greater awareness of usability issues and possible usage scenarios of virtual reality technology and 3D interaction concepts.
In this project, we aim to explore and develop further tools to support students and teachers in learning and teaching in virtual reality. Our research will start with reviewing and designing different concepts for virtual classrooms to address the following questions: What is the best way to combine knowledge transfer and hands-on experience in an interactive virtual environment? To what extent can gamification be used to foster a deeper understanding of different virtual reality techniques and concepts?
During the project you will be encouraged to design, develop and prototype your own concepts. The results of this project can be incorporated into the next iteration of our vrEDUsys Unity teaching framework and may be experienced by many future students. |